4 research outputs found

    Geek Cultures: Media and Identity in the Digital Age

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    This study explores the cultural and technological developments behind the transition of labels like \u27geek\u27 and \u27nerd\u27 from schoolyard insults to sincere terms identity. Though such terms maintain negative connotations to some extent, recent years have seen a growing understanding that geek is chic as computers become essential to daily life and business, retailers hawk nerd apparel, and Hollywood makes billions on sci-fi, hobbits, and superheroes. Geek Cultures identifies the experiences, concepts, and symbols around which people construct this personal and collective identity. This ethnographic study considers geek culture through multiple sites and through multiple methods, including participant observation at conventions and local events promoted as geeky or nerdy ; interviews with fans, gamers, techies, and self-proclaimed outcasts; textual analysis of products produced by and for geeks; and analysis and interaction online through blogs, forums, and email. The findings are organized around four common, sometimes overlapping images and stereotypes: the geek as misfit, genius, fan, and chic. Overall, this project finds that these terms represent a category of identity that predates the recent emergence of geek chic, and may be more productively understood as interacting with, rather than stemming from, dimensions of identity such as gender and race. The economic import of the internet and the financial successes of high-profile geeks have popularized the idea that nerdy skills can be parlayed into riches and romance, but the real power of communication technologies has been in augmenting the reach and persistent availability of those things that encourage a sense of belonging: socially insulated safe spaces to engage in (potentially embarrassing) activities; opportunities to remotely coordinate creative projects and social gatherings; and faster and more widespread circulation of symbols - from nerdcore hip-hop to geek-sponsored charities - confirming the existence of a whole network of individuals with shared values. The emergence of geek culture represents not a sudden fad, but a newly visible dimension of identity that demonstrates how dispersed cultures can be constructed through the integration of media use and social enculturation in everyday life

    “You Are Dead. Continue?”: Conflicts and Complements in Game Rules and Fiction

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    Videogames may be the only narrative medium in which the death of the protagonist is entirely routine. This is not an inherent bias of the form, but a potentially problematic convention left over from a time when it only made sense to look at games from a rules-based perspective. Now, as game designers become more ambitious with the sorts of stories they can tell, the “die-and-retry” approach presents an impediment to fictional coherence and enjoyment of story. This article proposes that players are more interested in enjoying games for their narrative elements than some developers and theorists recognize, and considers how a number of contemporary games have been designed to reduce conflicting elements and increase complementary elements between game rules and game fiction

    Ethnographic Blogging: Reflections on a Methodological Experiment

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    This paper describes how a weblog was utilized as a major component in a long-term, multi-site ethnography with both “virtual” and physically situated research components. “Ethnographic blogging” describes not only the act of writing on a website and hoping that someone will read it, but the process of regularly maintaining a blog, and the modes of interaction and observation that this process gradually enables. In my own study of self-identified ‘geeks’ and ‘nerds,’ ethnographic blogging involved traversing news sites, forums, and other blogs for relevant content, leading to opportunities for dialogue with other bloggers and readers; establishing a persona online as a researcher, which has encouraged subjects to invite me to public and private discussions about their culture and identities; and bringing together online subjects from multiple physical sites, among other opportunities. My own experience of integrating a blog into ethnographic research was largely experimental, though I offer these reflections to encourage researchers to consider what alternative means of qualitative analysis online may have to offer us

    Immunosuppressive Agents for the Prevention of Transplantation Rejection

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